SPORTS FANTASY LEAGUE
Rotisserie
Football Rules, Payoffs, and Fees
2004
Edition
0.1 Following are the rules and policies
governing the fantasy football league as run by the Sports Fantasy League in
1 FORMING OF TEAMS/MANAGER
RESPONSIBILITIES
1.1 All team
managers will participate in a Pre-Season Draft to form their SFL teams. Real players from NFL teams (and an OFF and
DEF) will be picked to simulate a fantasy football team. The Draft order will initially be
random. See "WINTER SEASON
RULES" for draft order for following seasons.
1.1.1 The draft
rounds will follow a serpentine rotation with the first round repeated
once. First round will be 16 (last place
from previous year), 16, 14 ... 3, 2, 1.
Second round will be the same.
Third round will be 1, 2, 3 ... 17, 18.
With all following even rounds the same as the second,
and all following odd rounds the same as the third.
1.1.2 Players
eligible to be drafted shall be defined as players on current NFL rosters
(under contract), those recently drafted (current year) from college, players
who were on NFL rosters from the year before.
1.2 A complete
team consists of 2 QB, 4 WR, 3 RB, 2 TE, 2 K, 2 OFF, 2 DEF.
1.2.1 Player
position eligibility for the pre-season draft shall be determined by the player
being listed (by a reliable information source) as slotted in that
position. In cases where an SFL team
wishes to draft a player at a position considered unusual or unexpected (i.e. a
running back as a wide receiver) then the SFL management must provide
documented proof that the player is eligible in that position. Commissioner decision will decide if the
documented reference is too vague or insufficient.
1.3 For
PRE-SEASON drafts after the 1st year - when players may be protected (see
section WINTER SEASON RULES) - all Managers will deliver their
protected rosters in a sealed envelope.
All protected rosters shall be collected before any are revealed. No changes may be made to a protected roster
once it is revealed. Errors made in
totaling draft points shall not be corrected.
The Commissioner shall remove protected players (with preference given
to the lowest point players) until the protected roster is within league rules.
1.4 Expansion
Drafts, when necessary, will be handled on a case specific basis as determined
by the active Commissioner(s) and approved by the league.
1.5 Approximately
1 month prior to every PRE-SEASON draft, a RULES MEETING will be held to decide
on rules, schedules, and other league business.
1.5.1 All managers
are encouraged to attend. The meeting
will be held and the decisions made regardless of how many managers attend the
meeting. Absent managers forfeit their
vote on any matters discussed at the meeting.
The Commissioners will make every effort to give the league at least 2
weeks notice on the date and time of the RULES MEETING.
1.5.1.1 EXCEPTION: At
least 50% of existing managements must be in favor of a motion to change an
EXISTING rule. Proxys still not allowed. (I.e. with an 18 team league, at least 9
votes must be in favor to change an existing rule. If less than 9 managements are represented at
the Rules meeting then existing rules cannot be changed.)
1.5.2 Expansion
Drafts (if necessary) will be done at the end of the RULES MEETING. New team managers may vote on rule changes
for the upcoming year. New Managers may
not vote on the format of the Expansion draft.
1.5.3 The motion to
consider Conference Realignment will automatically be considered every RULES
MEETING.
1.5.4 Members of the
League Judiciary Committee shall be elected during the RULES MEETING.
1.5.4.1 Four owners shall
be elected to the Committee (Two from each conference) by their
conference. Two Alternates (one from
each conference) shall also be elected.
1.5.4.2 Two owners from the
same team (co-owners) shall not both be elected to the Committee (or as
Alternate to the Committee).
1.5.4.3 Committee members
shall serve approximately a 1 year term (until the next pre-season RULES
MEETING).
1.5.4.4 The Commissioner
shall not be eligible to be a Committee member.
1.5.5 The motion to
elect a new Commissioner shall automatically be considered at every RULES
MEETING.
1.6 The team
managers shall be responsible for all aspects of their team. Those responsibilities include (but are not
limited to) the following: They shall be
responsible of not only knowing, but understanding, the rules of the
league. They shall be responsible of
their league debt and obligation. It
shall fall upon the Managers, not the Commissioners, to track the status of
players on their teams. Turning in rosters, meeting league deadlines, etc.
2 REPORTING ROSTERS
2.1 All
managers are responsible to post their rosters on the league web site. In the event of abnormal web site operations
– rosters will be phoned into the commissioner.
2.1.1 A complete
roster consists of 1 QB, 1K, 1 OFF, 1 DEF and either 2 RB & 2 WR 1 TE or 1
RB & 3 WR 1 TE or 1 RB 2 WR 2 TE or 1 WR, 2 RB, 2 TE.
2.1.2 If a manager
fails to post a line-up (thereby creating a DEFAULT line-up) then that team
will be awarded an automatic loss (including applicable conference or division
loss) in the standings. The default
match-up will count as a “win” for draft order calculation, and the team will
pick last with same record teams despite total points.
2.1.2.1 The team that
plays the DEFAULT team will have to beat (tie counts as a win) a score that is
the rounded average of (1) the league average coming into the week, and (2) the
DEFAULT team’s weekly average coming into the week. In the rare event of a week 1 default roster,
the competing team will have to beat the league average.
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SPORTS
FANTASY LEAGUE. Rotisserie Football Rules, Payoffs, and Fees 2000 Edition (c) 2004
R.B.T. No portion of this
document may be copied, sold or distributed without permission of RBT.
2.2
Complete
rosters are due by kickoff, Sunday, of the first game of the weekend. (Exception below) To avoid problems, turn your rosters in
early!!! In the event you feel web site
issues (or other) prevented you from posting a roster – you may file a grievence.
2.2.1 For weeks
where NFL games are played prior to Sunday (usually Thursday or Saturday), then
teams must submit partial lineups for players playing in those games in order to get credit for those points. The partial lineups must be entered prior to
kickoff of the early games.
2.3 Players are
initially eligible to play at the positions as approved when drafted. However, if the player legitimately plays at
another position during the season then he may be played at that new position
on his SFL team during the remainder of the season,
provided the following apply:
2.3.1 It was an
actual change in the NFL teams offensive alignment, as
a result of a player change, a regular position possibility for the player, or
otherwise deemed valid by the commissioner.
2.3.2 Was not just a
one-time alignment, or position played to prevent being removed from the game
(i.e. the quarterback moving to wide-receiver to avoid the NFLs
Emergency Quarterback rule).
2.3.3 He is moved
into that position on the SFL team roster.
A player must hold the slot (position) on his team roster in order for
him to be played at that position during the season.
2.4 DEADBEAT
MANAGER RULE: If a team fails to turn in
a roster two (2) times during the season,
the Manager(s) shall lose all automatic rights to the ownership of the team and
is subject to league action, as determined by the Commissioner(s) which may
include (but is not limited to): Being replaced by another Manager, Forfeit of
any fees paid for the season, Loss of any claim to any monies won by the team,
payment of a fine to maintain ownership, etc.
To avoid being perceived as a Deadbeat Manager, teams should call in and
report "No change to last week's roster" if they wish to keep the
same roster week-to-week.
2.4.1 A team, which
has collective Manager Points (for the season) of -30 (or below), shall also be
considered a DEADBEAT Manager.
3 TRANSACTIONS/TRADES
3.1 All trades
must be reported to a commissioner (posted on the web site). Any trade made after kickoff of the first
game of the week becomes effective the following week. Commissioner will validate all trades with
either web comment or reporting in league reports.
3.1.1 Transactions made in person at official league functions
(Monday night gathers) take precedence over web postings. These moves will be time-dated when made and
posted after the gatherings – this is to encourage attendance at official
functions.
3.2 When an
injured reserve player A becomes active again, the team manager has two weeks
from the first confirmation of the reactivation of A to bring him back onto his
roster. Otherwise, player A becomes a
pool player and player B, who was called up to play while A was injured,
becomes the regular roster player.
3.2.1 There shall be
a one player per position limit on reserve status; this shall prevent
stockpiling multiple players. (I.e.
player A gets hurt, the team IRs him and picks up
player B. He gets hurt so the team wants
to IR player B and pick up player C. The
team must decide to release either A or B if it wants to acquire player C).
3.3 When a
player is dropped from a roster he may be picked up again that week, at the
same draft points, by the team that dropped him (if the situation on that team
allows). Otherwise he is declared to be
"ON WAIVERS" for one calendar week.
He may be claimed to replace any player (including healthy players) by
any team at the same draft points. If more
than one team claims the player, the team with the lowest ranking will receive
preference.
3.3.1 Only during
the waiver week will the signing of any player be subject to lowest ranked
privilege. If a player completes his
waiver week without being signed, he is considered a pool player (FA) and may
be picked up by any team for an injured or inactive player.
3.3.1.1 After games are
completed of the last week of SFL regular season, waiver pick-up priority shall
be by lottery for non-playoff teams, and by lowest team priority for playoff teams.
3.3.2 A team may
pick up more than one waiver player per week.
However, a team only has lowest-ranking priority for its first waiver
pick-up.
3.3.3 After
completion of games on week #10, players picked up off the waiver wire shall be
considered a free agent (FA) pick-up and awarded 5 draft points.
3.3.4 If a player,
who was not an eligible NFL player at the pre-season draft, becomes eligible
during the season (comes out of retirement, signs, etc) then all SFL teams have
approximately 48 hours from the official announcement (ESPN, etc) to make a
claim (48 hour window subject to nearest-midnight). The lowest ranked team at the time of the players return, who makes a claim, shall be able to
pick up the player as a waiver claim player valued as a 1st round pick of the
current season. After the 48 grace
period claim priority shall be on a first come basis and the player shall be
valued as a free agent waiver claim.
3.4 Transaction
fees are as follows:
$20 Roster fee per team per season.
$ 1 For any
trade, no matter how many players involved.
Cost is divided between the two teams involved.
$ 3 To drop an
inactive* player from your roster and replace him with a pool player. (* an
Inactive player is one which has not appeared with a stat for two consecutive
weeks which his team has played.)
$ 3 To drop any player and pick up a player on waivers (up thru
kickoff of week #10).
$ 5 To drop any
player and pick up a player on waivers (after kickoff of week #10).
$ 1 To drop an
injured/non-SFL eligible player and pick up a pool player.
$ 2 To reserve
an injured player and pick up a pool player.
$ 1 To
reactivate a reserved player and drop a replacement player or to drop the
reserved player and keep the replacement player as a regular roster player.