SPORTS FANTASY LEAGUE

 

                                             Rotisserie Football Rules, Payoffs, and Fees

                                             2009 Edition (in process of being updated!!)

 

0              INTRODUCTION

0.1            Following are the rules and policies governing the fantasy football league as run by the Sports Fantasy League in Omaha, Nebraska (established in 1991).  These rules shall be updated as needed and approved annually by the league ownership.  In all instances, the use of "he", "him", or "his" (in reference to a league owner and/or manager) is intended to be non-gender specific. 

 

1              FORMING OF TEAMS/MANAGER RESPONSIBILITIES

 

1.1            All team managers will participate in a Pre-Season Draft to form their SFL teams.  Real players from NFL teams (and an OFF and DEF) will be picked to simulate a fantasy football team.  The Draft order will initially be random.  See "WINTER SEASON RULES" for draft order for following seasons.

1.1.1         The draft rounds will follow a serpentine rotation with the first round repeated once.  First round will be 16 (last place from previous year), 16, 14 ... 3, 2, 1.  Second round will be the same.  Third round will be 1, 2, 3 ... 17, 18.  With all following even rounds the same as the second, and all following odd rounds the same as the third.

1.1.2         Players eligible to be drafted shall be defined as players on current NFL rosters (under contract), those recently drafted (current year, under contract) from college, players who were on NFL rosters from the year before.

1.2            A complete team consists of 2 QB, 4 WR, 3 RB, 2 TE, 2 K, 2 OFF, 2 DEF.

1.2.1         Player position eligibility for the pre-season draft shall be determined by the player being listed (by a reliable information source) as slotted in that position.  In cases where an SFL team wishes to draft a player at a position considered unusual or unexpected (i.e. a running back as a wide receiver) then the SFL management must provide documented proof that the player is eligible in that position.  Commissioner decision will decide if the documented reference is too vague or insufficient.

1.3            For PRE-SEASON drafts after the 1st year - when players may be protected (see section WINTER SEASON RULES) -  all Managers will deliver their protected rosters in a sealed envelope.  All protected rosters shall be collected before any are revealed.  No changes may be made to a protected roster once it is revealed.  Errors made in totaling draft points shall not be corrected.  The Commissioner shall remove protected players (with preference given to the lowest point players) until the protected roster is within league rules.

1.4            Expansion Drafts, when necessary, will be handled on a case specific basis as determined by the active Commissioner(s) and approved by the league.

1.5            Approximately 1 month prior to every PRE-SEASON draft, a RULES MEETING will be held to decide on rules, schedules, and other league business.

1.5.1         All managers are encouraged to attend.  The meeting will be held and the decisions made regardless of how many managers attend the meeting.  Absent managers forfeit their vote on any matters discussed at the meeting.  The Commissioners will make every effort to give the league at least 2 weeks notice on the date and time of the RULES MEETING.

1.5.1.1      EXCEPTION: At least 50% of existing managements must be in favor of a motion to change an EXISTING rule.  Proxys  still not allowed.  (I.e. with an 18 team league, at least 9 votes must be in favor to change an existing rule.  If less than 9 managements are represented at the Rules meeting then existing rules cannot be changed.)

1.5.2         Expansion Drafts (if necessary) will be done at the end of the RULES MEETING.  New team managers may vote on rule changes for the upcoming year.  New Managers may not vote on the format of the Expansion draft.

1.5.3         The motion to consider Conference Realignment will automatically be considered every RULES MEETING.

1.5.4         Members of the League Judiciary Committee shall be elected during the RULES MEETING.

1.5.4.1      Four owners shall be elected to the Committee (Two from each conference) by their conference.  Two Alternates (one from each conference) shall also be elected.

1.5.4.2      Two owners from the same team (co-owners) shall not both be elected to the Committee (or as Alternate to the Committee).

1.5.4.3      Committee members shall serve approximately a 1 year term (until the next pre-season RULES MEETING).

1.5.4.4      The Commissioner shall not be eligible to be a Committee member.

1.5.5         The motion to elect a new Commissioner shall automatically be considered at every RULES MEETING.               

1.6            The team managers shall be responsible for all aspects of their team.  Those responsibilities include (but are not limited to) the following:  They shall be responsible of not only knowing, but understanding, the rules of the league.  They shall be responsible of their league debt and obligation.  It shall fall upon the Managers, not the Commissioners, to track the status of players on their teams.  Turning in rosters, meeting league deadlines, etc.

 

2              REPORTING ROSTERS

 

2.1            All managers are responsible to post their rosters on the league web site.  In the event of abnormal web site operations – rosters will be phoned into the commissioner. 

2.1.1         A complete roster consists of 1 QB, 1K, 1 OFF, 1 DEF and either 2 RB & 2 WR 1 TE or 1 RB & 3 WR 1 TE or 1 RB 2 WR 2 TE or 1 WR, 2 RB, 2 TE.

2.1.2         If a manager fails to post a line-up (thereby creating a DEFAULT line-up) then that team will be awarded an automatic loss (including applicable conference or division loss) in the standings.  The default match-up will count as a “win” for draft order calculation, and the team will pick last with same record teams despite total points. 

2.1.2.1      The team that plays the DEFAULT team will have to beat (tie counts as a win) a score that is the rounded average of (1) the league average coming into the week, and (2) the DEFAULT team’s weekly average coming into the week.  In the rare event of a week 1 default roster, the competing team will have to beat the league average.

 

 

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SPORTS FANTASY LEAGUE.  Rotisserie Football Rules, Payoffs, and Fees 2000 Edition (c) 2004 R.B.T.  No portion of this document may be copied, sold or distributed without permission of RBT.

 


2.2                  Complete rosters are due by kickoff, Sunday, of the first game of the weekend.  (Exception below)  To avoid problems, turn your rosters in early!!!  In the event you feel web site issues (or other) prevented you from posting a roster – you may file a grievence.

2.2.1         For weeks where NFL games are played prior to Sunday (usually Thursday or Saturday), then teams must submit partial lineups for players playing in those games in order to get credit for those points.  The partial lineups must be entered prior to kickoff of the early games.

2.3            Players are initially eligible to play at the positions as approved when drafted.  However, if the player legitimately plays at another position during the season then he may be played at that new position on his SFL team during the remainder of the season, provided the following apply:

2.3.1         It was an actual change in the NFL teams offensive alignment, as a result of a player change, a regular position possibility for the player, or otherwise deemed valid by the commissioner.

2.3.2         Was not just a one-time alignment, or position played to prevent being removed from the game (i.e. the quarterback moving to wide-receiver to avoid the NFLs Emergency Quarterback rule).

2.3.3         He is moved into that position on the SFL team roster.  A player must hold the slot (position) on his team roster in order for him to be played at that position during the season.

2.4            DEADBEAT MANAGER RULE:  If a team fails to turn in a roster two (2) times during the season, the Manager(s) shall lose all automatic rights to the ownership of the team and is subject to league action, as determined by the Commissioner(s) which may include (but is not limited to): Being replaced by another Manager, Forfeit of any fees paid for the season, Loss of any claim to any monies won by the team, payment of a fine to maintain ownership, etc.  To avoid being perceived as a Deadbeat Manager, teams should call in and report "No change to last week's roster" if they wish to keep the same roster week-to-week.

2.4.1         A team, which has collective Manager Points (for the season) of -30 (or below), shall also be considered a DEADBEAT Manager.

 

3              TRANSACTIONS/TRADES

 

3.1            All trades must be reported to a commissioner (posted on the web site).  Any trade made after kickoff of the first game of the week becomes effective the following week.  Commissioner will validate all trades with either web comment or reporting in league reports.

                3.1.1         Transactions made in person at official league functions (Monday night gathers) take precedence over web postings.  These moves will be time-dated when made and posted after the gatherings – this is to encourage attendance at official functions.

3.2            When an injured reserve player A becomes active again, the team manager has two weeks from the first confirmation of the reactivation of A to bring him back onto his roster.  Otherwise, player A becomes a pool player and player B, who was called up to play while A was injured, becomes the regular roster player.

3.2.1         There shall be a one player per position limit on reserve status; this shall prevent stockpiling multiple players.  (I.e. player A gets hurt, the team IRs him and picks up player B.  He gets hurt so the team wants to IR player B and pick up player C.  The team must decide to release either A or B if it wants to acquire player C).

3.3            When a player is dropped from a roster he may be picked up again that week, at the same draft points, by the team that dropped him (if the situation on that team allows).  Otherwise he is declared to be "ON WAIVERS" for one calendar week.  He may be claimed to replace any player (including healthy players) by any team at the same draft points.  If more than one team claims the player, the team with the lowest ranking will receive preference.

3.3.1         Only during the waiver week will the signing of any player be subject to lowest ranked privilege.  If a player completes his waiver week without being signed, he is considered a pool player (FA) and may be picked up by any team for an injured or inactive player.

3.3.1.1      After games are completed of the last week of SFL regular season, waiver pick-up priority shall be by lottery for non-playoff teams, and by lowest team priority for playoff  teams.

3.3.2         A team may pick up more than one waiver player per week.  However, a team only has lowest-ranking priority for its first waiver pick-up.

3.3.3         After completion of games on week #10, players picked up off the waiver wire shall be considered a free agent (FA) pick-up and awarded 5 draft points.

3.3.4         If a player, who was not an eligible NFL player at the pre-season draft, becomes eligible during the season (comes out of retirement, signs, etc) then all SFL teams have approximately 48 hours from the official announcement (ESPN, etc) to make a claim (48 hour window subject to nearest-midnight).  The lowest ranked team at the time of the players return, who makes a claim, shall be able to pick up the player as a waiver claim player valued as a 1st round pick of the current season.  After the 48 grace period claim priority shall be on a first come basis and the player shall be valued as a free agent waiver claim.

3.4            Transaction fees are as follows:

$20           Roster fee per team per season.

$ 1            For any trade, no matter how many players involved.  Cost is divided between the two teams involved.

$ 3            To drop an inactive* player from your roster and replace him with a pool player. (* an Inactive player is one which has not appeared with a stat for two consecutive weeks which his team has played.)

$ 3            To drop any player and pick up a player on waivers (up thru kickoff of week #10).

$ 5            To drop any player and pick up a player on waivers (after kickoff of week #10).

$ 1            To drop an injured/non-SFL eligible player and pick up a pool player.

$ 2            To reserve an injured player and pick up a pool player.

$ 1            To reactivate a reserved player and drop a replacement player or to drop the reserved player and keep the replacement player as a regular roster player.

$ 5            Grievance fee.

$ 4            To reserve an injured player and pick up a waiver player (player must still be eligible to be picked up by the team in accordance with rule 3.3).

$3             Fine for failing to turn in a line-up (DEFAULT ROSTER).  Lowered to a $2 fine if an effort is made within 24 hours of roster deadline.

3.5            Free transactions from Draft Day thru kick-off of the first game of the season.

3.6            After games are completed in week #8, trades will only be allowed between teams adjacent in the standings, within the same division, and with other same-conference teams in same position of their division  (i.e. team in 2nd place can trade with 1st and 3rd within their division, and both other 2nd place teams within their conference in the other divisions.)  This is to prevent collaboration between teams which are "out-of-it" in affecting fair competition during the final weeks.


 

3.7            All transaction fees (debts) will be paid to the commissioner.  Payoffs will be made by the commissioners.  No "transfer of debts" between managers will be allowed.  Personal loans, and any arrangements outside the league business will not alter individual responsibilities to the league.  (i.e.  Manager A owes Manager B $10, so Manager B says "take $10 off my debt and add it to Manager A's."  This will not be allowed.  Handle your private affairs yourself!!!)

3.8            Once a transaction has been made (posted to the web site), it takes another transaction to undo it (i.e. A Manager decides on Monday morning to place player A on IR and pick-up player B.  On Monday afternoon he changes his mind and wants player C instead of B.  It takes another transaction to undo it.  The only time a transaction can be altered is if it was recorded incorrectly by a commissioner or was proven to be invalid.

3.9            All trades during the regular season must be "eye-for-eye" trades (i.e. QB-QB, RB-RB, QB/RB/OFF - QB/RB/OFF, etc.)

3.10          You CANNOT trade reserved players.  If you wish to trade a player on reserve you must activate the player first (dropping his replacement) then make the trade.

3.11          When activating a reserved player, you MUST drop the player which was picked-up for the reserved player.  In the case where the picked-up player has been traded away, then you must drop the player that was acquired in the trade for the replacement player.

3.12          A player must be listed by his team as having been placed on the IR to qualify him to be reserved in the league.  A game status of "doubtful" or "out" will also qualify for reserve status.  Players on the ‘physically unable to perform list’, ‘non-football Injury-Reserve list’, etc. shall be allowed to be reserved. 

3.12.1       Contract holdouts, suspended players, retired players, or absent players (etc) shall not qualify to be placed on injured reserve.  Fantasy teams shall endure similar hardships that NFL teams do.  As long as a player is still officially owned by an NFL team, and is not on reserve-list status that removes him from his NFL team’s roster count, he is not eligible to be reserved in the SFL.

3.12.1.1     These players shall qualify for inactive status as per 3.4.

3.12.2       Weekly injury reports are valid until kick-off of Sunday’s games for that week.  No new reserve transactions (using game-injury status) will be allowed until current weekly injury reports are announced by the NFL teams (usually by Wed/Thur).  Players with unknown injury status on teams going into a BYE week (no injury report) will not be allowed to be reserved.

3.13          No trade transactions allowed after games are completed in week#10.  Only inactive player drops and IR replacement transactions will be accepted.

3.14          Respect other managers' wishes on when and where to call.  Please do not harass other players or either commissioners with unnecessary phone calls.  This is a competition, make selections carefully and do not take bad trades personally.

3.15          ILLEGAL TRADE RULE:  The SFL League has ZERO TOLERANCE for bogus side incentives used to complete a trade.  Any Manager involved in a transaction which is proven to violate this rule shall be removed from the league immediately.  Subject to the same actions as cited under the "DEADBEAT MANAGER RULE".

3.15.1       Any monetary incentive (with the exclusion of the transaction fees) offered shall be considered illegal at all times.  This includes the payment of roster fees.

3.15.2       Offers of services (washing car, cleaning garage, etc) shall be considered illegal at all times.

3.15.3       Trading of Draft Picks shall be allowed only during the Winter season negotiations or Pre-Season transactions.  Draft Picks shall not be negotiated or traded during the regular season.

3.15.3.1     Exception:  Trading of Draft picks may be discussed during the regular season only after the season’s trading deadline has passed.  At no time during the regular season will discussion of draft picks be allowed while immediate player exchanges are still possible.

3.15.4       Trades which demonstrate a collusion between teams shall be considered illegal at all times.

3.15.5       No trade shall be made with ‘future considerations’ as part of the trade (i.e. player to be named later, a return trade at a later week, trade contingent on player performance, etc).

3.16          Collusion.  (Webster’s definition): A secret agreement between two or more persons for a deceitful or fraudulent purpose.

3.16.1       Examples of collusion include but are not limited to:

3.16.1.1     Managers joining forces to stock a team with talent to create a "superteam".

3.16.1.2     Conveniency trades for the purpose of defeating a specific opponent.

3.16.1.3     Paying other teams debts to prevent penalties.

3.16.1.4     Blacklisting a team from trades.

3.16.1.5     Turning in a line-up for another team (to prevent a default roster).  This does not include legitimately relaying a roster for another manager.  This only means a manager can not ‘cover’ for another manager.

3.16.2       Examples of acts that are not collusion:

3.16.2.1     Sharing of advice such as: roster selection, trades decisions or free-agent pick-ups.

3.16.2.2     Warning/reminding other managers of injured/released players, off weeks, league debts, (etc).

3.16.3       In essence, exchange of information in not collusion, but certain exchanges of talent are collusionable.

 

4              OFFICIAL SCOREKEEPING/POINTS

 

4.1            Commissioner will use statistics provided through a reliable stats service (currently STATSWORLD).  This service shall use official NFL statistics (through Elias Sports Bureau) as the source for its information.  Weekly results become official on noon, Sunday, following the previous week’s play.

4.2            Any money owed in excess of $10 will count as -1 point per $1 (.50 rounded up) as long as the debt is left unpaid.  Money must be cash or check and in hand of the commissioner by close of the last game of the weekend (usually Monday Night football).  Mailed checks must arrive no later than Monday to count.  Postal delays, however unfortunate, are not an excuse.  Holidays do not provide cushion.  In the case of bad or returned checks, negative points will be applied retroactively and any applicable banking fees will be applied. (i.e. A team writes a check for $15 to clear a $12 league debt.  Two weeks later the bank returns the check unpaid.  A -12 point penalty is immediately assessed to all affected games.  NO QUESTIONS ASKED!  NO BARGAINING!)

4.2.2         Examples of Manager Points calculation:

$ 10 (or greater) positive balance = 1 point

$ 10 debt up to $9.99 credit = 0 points

$ 10.01 debt = -10 points

$ 10.50 debt (rounded) = -11 points

$ 20.50 debt = -21 points (etc.)


4.3            Point System is found in Appendix A.

 

5              TEAM RANKING/PLAYOFF SELECTION

 

5.1            Teams will compete in weekly match-ups.  The team whose roster players score most will win the match-up.

5.2            In the event of a tie between non-default starting line-ups in a regular season game, position-by-position comparison (excluding manager Points) of line-ups shall be used to decide the winner (i.e. QB compared to QB, WR/RB combinations compared, etc).  The team winning the most positions shall be determined the winner.  In the event the teams are still tied (positions compared score the same) then the Manager Point category shall be the 1st tie-breaker.  In the event the Manager Points are the same, the match-up shall be recorded as a tie.

5.2.1         In a post season game, if the position-by position comparison, and manager point comparison still results in a tie, then non-starter (or bench) player points shall be calculated to break the tie.

5.2.1.1      If both teams are still tied, then a coin-flip will determine the winner.

5.2.1.1.1    Exception shall be allowed in the Super Bowl Game.  If mutually agreed to by the two teams, they may elect to share the Championship, play again during week #17, or settle the match-up in a different (agreed by both) manner.

5.3            Team ranking within each division shall be determined by (in order):

5.3.1         Overall record.

5.3.2         Head-to-head record.

5.3.3         Division record.

5.3.4         Conference record.

5.3.5         Total overall points.

5.3.6         Total division points.

5.3.7         Total conference points.

5.3.8         Best points head-to-head.

5.3.9         Coin-flip.

5.4            The four division leaders and two wildcard teams shall qualify for the playoffs.

5.4.1         The top division winner in each conference shall have a BYE during the first round of the playoffs.  The second-best division winner and the division wild-card from each conference shall play in a 1st Round Divisional Playoff game during the first week of the playoffs.  The winner of these two Wild-Card games shall play their top Division team in their respective Conference Championship game during the second week of playoffs.  The Conference Championship game winners shall meet in a Super Bowl during the last week of playoffs.  SEE APPENDIX C.

5.4.1.1      Tie breaker to determine top conference finisher and top second place team (for wildcard) shall be, in order: Overall record, Head-to-head results, Best Overall points, most points allowed, coin flip.

5.5            Playoff payout will be as shown in APPENDIX C.

5.5.1         The First Place winner will receive the Super Bowl trophy with the team's name added to the engraved list of champions.  The winning owner will be allowed to keep the trophy and display it until the following season.

5.5.1.1      The winning manager will return the trophy to the Commissioner’s Office during the first week of December, so as to allow engraving time prior to the next championship.

5.5.1.2      Losing, leaving town without returning, or causing damage necessitating replacement, of the championship trophy will cause for a $70 replacement fee assessed to the present holder of the trophy.   A $70 deposit will be retained from the championship earnings until the trophy is returned to the Commissioner’s Office as per 5.5.1.1.

5.5.1.3      The reigning champion is required to bring the Super Bowl Trophy (Rudy) to all official league functions.  This includes, but is not limited to, Rules Meetings, LJC Rulings, Drafts and End-of-Year party.  Failure to due so will result in penalty.

 

6              WINTER/PRE-SEASON RULES

 

6.1            First round draft pick order for the following season shall be based on a league comparison of last-place to first-place teams with the comparing factor being worst record-best points to best record-lowest points for picks #1-10 (See DEFAULT TEAM provisions in Section 2).  Picks #11 - 12 shall be the lower & higher (see 6.1.1), respectively, of the Wild Card  game losers (respectively).  Picks #13 & 14 shall be the lower & higher of the Conference Championship game losers.  Pick #15 shall be the Super Bowl loser.  The last 1st round pick (pick #16) shall be the Super Bowl winner.

6.1.1         Higher/lower shall be determined by better points produced during their elimination game.  If both losing teams post the same points then team points for following weeks will be compared until there is a difference (up to/including week #16).  Final tie-breaker shall be by coin-flip.

6.2            Winter trading.  $1 per trade no matter how many players involved.  Roster position quotas do not have to be maintained.

6.2.1         Rosters shall be frozen from the Final Weekend of SFL play until the RULES MEETING of the following year.  Any prospective trades or agreements made during this freeze shall be made with the understanding that they shall not be recorded until after the RULES MEETING.  Therefore any events, rule changes, Management changes, Expansion Draft impacts, or the like, which occur at the RULES MEETING may upset the realization of those prospective transactions.

6.3            Managers may protect/reserve up to 30 Draft Points worth of players from being thrown into the following season's draft.  Draft points are assigned as follows (for a given year):

Round                                                                       DP Value

1,2                                                                            10

3,4                                                                            9

5,6                                                                            8

7,8                                                                            7

9,10,11                                                                      6

FA                                                                            5

12                                                                             4

13                                                                             3

14                                                                             2

15, 16, 17                                                                  1

Draft points follow players through trades. A pool player picked up during the season is assumed 5 draft points.

6.4            Protecting players for consecutive years.  Players may be protected once since draft or pick-up at Draft pick or FA point level.  Additional years on protected status increases their points for protection by 3 for every year.  (No cap)

6.4.1         This includes if he is traded.  The only way a player can "start over with a new protection point level" is if he is dropped and picked up a week later by a different team as a FA, or is left unprotected and picked up in a draft.

6.5            Player position eligibility is valid only for the current year.  Eligibility for the start of the following year will be at the professional opening day roster position.

*               i.e. Keith Byars became eligible for both TE and RB in 92.

*               In 93 he is listed on the opening day roster as a RB.

*               92's eligibility at TE will not carry over to next year, even if he is presently at TE on his current rotisserie team.

 

7              COMMISSIONER/LEAGUE JUDICIARY COMMITTEE (LJC) RESPONSIBILITIES/AUTHORITY/DECISIONS

 

7.1            The Commissioner is not responsible to keep track of your player's off weeks and injuries. 

7.1.1         The SFL is a self-policing league in ensuring accuracy of points, transactions, and league matters.  The Commissioner shall step in to make decisions when necessary.  Commissioner decisions can be appealed to the League Judiciary Committee.  All managements are encouraged to review point totals, transactions, league accounts, etc., for accuracy.

7.2            In the event a situation arises which is not specifically covered by the rules, Commissioner decision will prevail.  All Commissioner decisions will be made in reference to fairness for the entire league, and consistent with realism to professional team management.

7.3            If a manager has a grievance with a commissioner's decision or point total, he may file a grievance/protest (fee is $5) within a week from the questionable incident.  The matter will then be settled at the next available time when the League Judiciary Committee can meet and discuss the situation.  The matter will be brought to a vote.  If the grievance passes then the $5 fee will be refunded, else it will be added to the purse. 

7.3.1         League Judiciary Committee votes will not be taken by a phone poll.  This is to prevent individuals from pressuring votes from committee members.  In the event protest passes, be aware past week(s) point total(s) and outcome(s) may be affected.  A separate protest must be issued per incident.

7.3.2         A majority vote among the committee members shall be required to reach a decision.  Vote tallies that result in a tie will be determined by a vote by the Commissioner.  Only one vote will be taken per matter.  All discussion and "statements of case" will be made prior to the vote.

7.3.2.1      All League Judiciary Committee votes shall be open ballot.

7.3.2.2      League Judiciary Committee meetings shall be open to the league owners.  Owners (who are not also committee members) shall have an opportunity to address each issue but shall not vote.

7.3.3         There must be 100% attendance of the LJC members (with the elected alternates allowed to stand in for no more than one (1) LJC member, and from his own conference) in order for the vote to be valid.

7.3.4         The League Judiciary Committee may vote to waive the grievance fee in difference to their decision  on an  appealed matter.

7.4            The League Judiciary Committee shall not replace the owner’s vote at the annual RULES MEETING.

 

8              TERMS/JARGON

 

8.1            ACTIVE ROSTER                       (Sometimes just "roster") A selection of 9 players at each of the eligible positions chosen to compete for record score.

COMMISSIONER                       Individual responsible for recording official scores and collecting/paying fees.  Also charged with ensuring all rules are enforced fairly.

IN-ACTIVE PLAYER                    Any player who has not shown stats for two consecutive games which his team has competed and he wasn't injured or absent.

IN-ACTIVE ROSTER                   The remaining players from a given team which were not selected to compete for a given match-up.

MANAGER                                Person responsible for the management of the team.  Decides roster selections, trades and is responsible to replace injured/inactive players.

OWNER                                    Financially responsible for the team.

POOL PLAYER                           A NFL player who is not claimed by an SFL team and has cleared his waiver week (if necessary).

CONFERENCE DIVISION           A portion of the Blood or Guts Conference.  These divisions are set by the previous year's finish.

ROSTER DEADLINE                   Latest time allowed to record an ACTIVE ROSTER for a given weeks match-up.  Usually kick-off of the first game of the weekend.

TEAM                                        One of 18 sets of players collected from real NFL rosters to compete in fantasy match-ups.  A complete team consists of 2 QB, 4 WR, 3 RB, 2 TE, 2 K, 1 OFF, 1 DEF.

WAIVERS                                  A one-week status a player is put on after being released from a team. 

 


9              APPENDIX A - POINT SYSTEM

 

9.1          PASSING, RUSHING, AND RECEIVING POINTS APPLY TO INDIVIDUAL PLAYERS REGARDLESS OF POSITION.

9.1.1       If a player rushes, receives, or passes for negative yardage, then negative points will apply. (i.e. a receiver rushes 3 times for -10 yards. he will receive -8 points)"

 

9.2          PASSING

1 POINT FOR EVERY 10 YARDS PASSING

2 POINTS FOR EVERY COMPLETION

5 POINTS FOR EVERY TOUCHDOWN PASS

-2 POINTS FOR EVERY INCOMPLETE PASS

-5 POINTS FOR EVERY INTERCEPTION

 

9.3          RUSHING

1 POINT FOR EVERY 2 YARDS RUSHING

-1 POINT FOR EVERY CARRY

5 POINTS FOR A RUSHING TOUCHDOWN

 

9.4          RECEIVING

1 POINT FOR EVERY 5 YARDS RECEIVING

3 POINTS FOR EVERY RECEPTION

5 POINTS FOR EVERY TOUCHDOWN

 

9.5          FG KICKING (Anything not CLEARLY showing a failed 2-point conversion will be considered a fail PAT.  Including (but not exclusive): bad snap, kick blocked, kicked failed, fumbled snap, PAT failed, kicker tackled, etc)

2 POINTS FOR EVERY POINT-AFTER-TOUCHDOWN

-15 POINTS FOR A MISSED POINT-AFTER-TOUCHDOWN

3 POINTS FOR EVERY FIELD GOAL 0-29 YARDS

6 POINTS FOR EVERY FIELD GOAL 30-39 YARDS

12 POINTS FOR EVERY FIELD GOAL 40-49 YARDS

24 POINTS FOR EVERY FIELD GOAL 50-59 YARDS

30 POINTS FOR EVERY FIELD GOAL 60 YARDS AND OVER

-15 FOR A MISSED FIELD GOAL UNDER 20 YARDS

-10 FOR A MISSED FIELD GOAL 20-29 YARDS                          

-5 FOR A MISSED FIELD GOAL 30-39 YARDS                            

 

9.6          OFFENSIVE LINE

10% (rounded) OF RUSHING YARDAGE                                      

10 POINT BASE THEN -3 POINTS FOR EVERY SACK ALLOWED

2 POINTS FOR EVERY FUMBLE SAVED                                      

-3 POINTS FOR ALLOWING A BLOCKED PAT OR BLOCKED FIELD GOAL ATTEMPT

4 POINTS FOR EVERY SUCCESSFUL 2-POINT CONVERSION

-4 POINTS FOR A FAILED 2-POINT CONVERSION

 

9.7          DEFENSE

3 POINTS FOR EACH TAKEAWAY (FUMBLE RECOVERY/INTERCEPTION)

4 POINTS FOR EVERY SACK

5 POINTS FOR EVERY SAFETY/TD (including Blocked Field Goal Return)

 

9.8          MANAGER POINTS (See also Section 4)

-1 POINT/$1 OWED TO LEAGUE FOR A LEAGUE DEBT IN EXCESS OF $10.

0 POINTS FOR LEAGUE DEBT UNDER (AND INCLUDING) $10 OR A CREDIT UP TO (BUT NOT INCLUDING $10).

+1 POINT FOR MAINTAINING A $10 (OR ABOVE) CREDIT WITH THE LEAGUE.

+1 POINT FOR TURNING IN A ROSTER (NON-DEFAULT ROSTER).

-4 POINTS FOR FAILING TO TURN IN A ROSTER (DEFAULT ROSTER).

 

9.9          5 POINTS IF YOUR PLAYER IS IDENTIFIED FOR A TOUCHDOWN ON A KICKOFF RETURN, PUNT RETURN, FUMBLE RETURN, INTERCEPTION RETURN, ETC - PLAYER ONLY

9.10        2 POINTS IF YOUR PLAYER IS IDENTIFIED FOR A 2-POINT COVERSION PASS, RECEPTION, FUMBLE RECOVERY AND/OR RUN.


Appendix B – Schedules


SFL 2004 Season Schedule – 16 Team Schedule

 

BLOOD CONFERENCE NORTH                                    GUTS CONFERENCE NORTH

DAR Dark Lemmings                 SWO Swollen Head

TOP Tops’ Guns                    GCE Gracie’s Irish Banditos

S&W Spit & Wiggly                      EXC Excalibur

CRA Crack Addicts                     MCA McAdams Family

 

BLOOD CONFERENCE SOUTH                                 GUTS CONFERENCE SOUTH

EAS Easy Beavers                      PUR Purple Helmets

WIL Wilson’s Jockstraps               PUN Punishers

AND Andy’s Kids                       VAN Vanilla Gorillas

WEE Weekend Warriors                  RIV River Rats

 

WK 1        Grudgematch – Opponent selected at Draft. 

Conference/Divisions match-ups count as such.

 

WK 2  (NCF) DAR – SWO   TOP – GCE   S&W – EXC   CRA – MCA

            EAS – PUR   WIL – PUN   AND – VAN   WEE – RIV

WK 3  (NCF) DAR – PUR   TOP – PUN   S&W – VAN   CRA – RIV

            EAS – SWO   WIL – GCE   AND – EXC   WEE – MCA

WK 4  (CON) DAR – WEE   TOP – EAS   S&W – WIL   CRA – AND

            SWO – RIV   GCE – PUR   EXC – PUN   MCA – VAN

WK 5  (CON) DAR – AND   TOP – WEE   S&W – EAS   CRA – WIL

            SWO – VAN   GCE – RIV   EXC – PUR   MCA – PUN

WK 6 (DIV) DAR – CRA   TOP – S&W   EAS – WEE   WIL – AND

            SWO – MCA   GCE – EXC   PUR – RIV   PUN – VAN

WK 7  (DIV) DAR – S&W   TOP – CRA   EAS – AND   WIL – WEE

            SWO – EXC   GCE – MCA   PUR – VAN   PUN – RIV

WK 8  (DIV) DAR – TOP   S&W- CRA    EAS – WIL   AND – WEE

            SWO – GCE   EXC – MCA   PUR – PUN   VAN – RIV

WK 9 (CON) DAR – WIL   TOP – AND   S&W – WEE   CRA – EAS

            SWO – PUN   GCE – VAN   EXC – RIV   MCA – PUR

WK 10 (CON) DAR – EAS   TOP – WIL   S&W – AND   CRA – WEE

            SWO – PUR   GCE – PUN   EXC – VAN   MCA – RIV

WK 11       (DIV) DAR – CRA   TOP – S&W   EAS – WEE   WIL – AND

            SWO – MCA   GCE – EXC   PUR – RIV   PUN – VAN

WK 12 (DIV) DAR – S&W   TOP – CRA   EAS – AND   WIL – WEE

            SWO – EXC   GCE – MCA   PUR – VAN   PUN – RIV

WK 13 (DIV) DAR – TOP   S&W- CRA    EAS – WIL   AND – WEE

            SWO – GCE   EXC – MCA   PUR – PUN   VAN – RIV

 

WK 14             BYE WEEK for top Blood Division and top Guts Division Champion

            WILDCARD game between WC (Best 2nd plc div) and 2nd Place Conference finisher

WK 15       Blood Conference Playoff Game Guts Conference Playoff Game

WK 16       SFL Super Bowl XIII

WK 17       All Star Manager’s Challenge

 


 

SFL STANDARD 18-TEAM SCHEDULE - 2 CONFERENCES W/3 DIV EACH

BOLD TYPE indicates Intra-division game         ITALIC TYPE indicates Inter-divisional game          STANDARD TYPE indicates Inter-conference game

Guts North           Guts Central        Guts South                                            Blood North         Blood Central     Blood South

GN1                        GC1                        GS1                                                        BN1                        BC1                        BS1

GN2                        GC2                        GS2                                                        BN2                        BC2                        BS2

GN3                        GC3                        GS3                                                        BN3                        BC3                        BS3

 

WK1       BN1 - GN1            BC1 - GC1            BS1 - GS1             BN2 - GN2            BC2 - GC2            BS2 - GS2             BN3 - GN3            BC3 - GC3                BS3 - GS3

 

WK 2      BN2 - BN3            BC1 - BS2             GN1 - GS2             GC2 - GC3           BC2 - BS3             GN2 - GS3             BN1 - GC1            BC3 - BS1                GN3 - GS1

 

WK 3      BN1 - BC3             BS1 - BS3             GC1 - GS3             BN2 - BC1             GN1 - GN3           GC2 - GS1             BN3 - BC2             BS2 - GN2                GC3 - GS2

 

WK 4      BN1 - BS1             BC1 - BC2            GN1 - GC1            BN2 - BS2             GS1 - GS2             GN2 - GC2            BN3 - BS3             BC3 - GS3                GN3 - GC3

 

WK 5      BN1 - BC2             BS2 - BS3             GC1 - GS2             BN2 - BC3             GN2 - GN3           GC2 - GS3             BN3 - BC1             BS1 - GN1                GC3 - GS1

 

WK 6      BN1 - BS3             BC1 - BC3            GN1 - GC3            BN2 - BS1             GS1 - GS3             GN2 - GC1            BN3 - BS2             BC2 - GS2                GN3 - GC2

 

WK 7      BN1 - BN2            BC1 - BS1             GN1 - GS1             GC1 - GC2           BC2 - BS2             GN2 - GS2             BN3 - GC3            BC3 - BS3                GN3 - GS3

 

WK 8      BN1 - BC1             BS1 - BS2             GC1 - GS1             BN2 - BC2             GN1 - GN2           GC2 - GS2             BN3 - BC3             BS3 - GN3                GC3 - GS3

 

WK 9      BN1 - BS2             BC2 - BC3            GN1 - GC2            BN2 - BS3             GS2 - GS3             GN2 - GC3            BN3 - BS1             BC1 - GS1                GN3 - GC1

 

WK 10   BN1 - BN3            BC1 - BS3             GN1 - GS3             GC1 - GC3           BC2 - BS1             GN2 - GS1             BN2 - GC2            BC3 - BS2                GN3 - GS2

 

WK 11   BN1 - BN2            BC1 - BC2            BS1 - BS2             GN1 - GN2           GC1 - GC2           GS1 - GS2             BN3 - GS3             BC3 - GN3                BS3 - GC3

 

WK 12   BN1 - BN3            BC1 - BC3            BS1 - BS3             GN1 - GN3           GC1 - GC3           GS1 - GS3             BN2 - GS2             BC2 - GN2                BS2 - GC2

 

WK 13   BN2 - BN3            BC2 - BC3            BS2 - BS3             GN2 - GN3           GC2 - GC3           GS2 - GS3             BN1 - GS1             BC1 - GN1                BS1 - GC1

WK 14   GUTS DIVISION CHAMPS PLAY PLAYOFF GAME            BLOOD DIVISION CHAMPS PLAY PLAYOFF GAME

GUTS WILDCARD GAME                                                             BLOOD WILDCARD GAME

WK 15   GUTS CONFERENCE CHAMPIONSHIP GAME                    BLOOD CONFERENCE CHAMPIONSHIP GAME

WK 16   SUPER BOWL ##

WK 17   ALL-STAR MANAGER=S CHALLENGE


 

APPENDIX C (PAYOUT SYSTEM)

 

All monies collected from roster fees, transaction fees, and fines shall be paid back to the teams which qualify for the following payouts.  No portion of the league purse shall be kept as handling fees, bookkeeping fees, or commissioner fees.

 

5%                          To Blood Conference 1st Round Playoff Game loser.

5%                          To Guts Conference 1st Round Playoff Game loser.

10.0%                    To the Blood Conference Championship Game loser.

10.0%                    To the Guts Conference Chmapionship Game loser.

                50%                        To the Super Bowl winner.

20.0%                    To the Super Bowl loser.

 

 

NOTE:  Payouts do not occur until after the season.