SPORTS FANTASY LEAGUE
Rotisserie
Football Rules, Payoffs, and Fees
2009 Edition (in process of
being updated!!)
0.1 Following are the rules and policies
governing the fantasy football league as run by the Sports Fantasy League in
1 FORMING
OF TEAMS/MANAGER RESPONSIBILITIES
1.1 All team
managers will participate in a Pre-Season Draft to form their SFL teams. Real players from NFL teams (and an OFF and
DEF) will be picked to simulate a fantasy football team. The Draft order will initially be
random. See "WINTER SEASON
RULES" for draft order for following seasons.
1.1.1 The draft
rounds will follow a serpentine rotation with the first round repeated
once. First round will be 16 (last place
from previous year), 16, 14 ... 3, 2, 1.
Second round will be the same.
Third round will be 1, 2, 3 ... 17, 18.
With all following even rounds the same as the second,
and all following odd rounds the same as the third.
1.1.2
Players eligible to be drafted
shall be defined as players on current NFL rosters (under contract), those
recently drafted (current year, under contract) from college, players who were
on NFL rosters from the year before.
1.2 A complete team consists of 2 QB, 4
WR, 3 RB, 2 TE, 2 K, 2 OFF, 2 DEF.
1.2.1 Player
position eligibility for the pre-season draft shall be determined by the player
being listed (by a reliable information source) as slotted in that
position. In cases where an SFL team
wishes to draft a player at a position considered unusual or unexpected (i.e. a
running back as a wide receiver) then the SFL management must provide documented
proof that the player is eligible in that position. Commissioner decision will decide if the
documented reference is too vague or insufficient.
1.3 For PRE-SEASON drafts after the 1st
year - when players may be protected (see section WINTER SEASON RULES) - all Managers will
deliver their protected rosters in a sealed envelope. All protected rosters shall be collected
before any are revealed. No changes may
be made to a protected roster once it is revealed. Errors made in totaling draft points shall
not be corrected. The Commissioner shall
remove protected players (with preference given to the lowest point players)
until the protected roster is within league rules.
1.4 Expansion Drafts, when necessary,
will be handled on a case specific basis as determined by the active
Commissioner(s) and approved by the league.
1.5 Approximately 1 month prior to every
PRE-SEASON draft, a RULES MEETING will be held to decide on rules, schedules,
and other league business.
1.5.1 All managers are encouraged to
attend. The meeting will be held and the
decisions made regardless of how many managers attend the meeting. Absent managers forfeit their vote on any
matters discussed at the meeting. The
Commissioners will make every effort to give the league at least 2 weeks notice
on the date and time of the RULES MEETING.
1.5.1.1 EXCEPTION: At
least 50% of existing managements must be in favor of a motion to change an
EXISTING rule. Proxys still not allowed. (I.e. with an 18 team league, at least 9
votes must be in favor to change an existing rule. If less than 9 managements are represented at
the Rules meeting then existing rules cannot be changed.)
1.5.2 Expansion Drafts (if necessary) will be
done at the end of the RULES MEETING.
New team managers may vote on rule changes for the upcoming year. New Managers may not vote on the format of
the Expansion draft.
1.5.3 The motion to consider Conference
Realignment will automatically be considered every RULES MEETING.
1.5.4 Members of the League Judiciary
Committee shall be elected during the RULES MEETING.
1.5.4.1 Four owners shall be elected to the
Committee (Two from each conference) by their conference. Two Alternates (one from each conference)
shall also be elected.
1.5.4.2 Two owners from the same team (co-owners)
shall not both be elected to the Committee (or as Alternate to the Committee).
1.5.4.3 Committee members shall serve
approximately a 1 year term (until the next pre-season RULES MEETING).
1.5.4.4 The Commissioner shall not be eligible to
be a Committee member.
1.5.5 The motion to elect a new Commissioner
shall automatically be considered at every RULES MEETING.
1.6 The team managers shall be
responsible for all aspects of their team.
Those responsibilities include (but are not limited to) the
following: They shall be responsible of
not only knowing, but understanding, the rules of the league. They shall be responsible of their league
debt and obligation. It shall fall upon
the Managers, not the Commissioners, to track the status of players on their
teams. Turning in
rosters, meeting league deadlines, etc.
2 REPORTING ROSTERS
2.1 All
managers are responsible to post their rosters on the league web site. In the event of abnormal web site operations
rosters will be phoned into the commissioner.
2.1.1 A complete
roster consists of 1 QB, 1K, 1 OFF, 1 DEF and either 2 RB & 2 WR 1 TE or 1
RB & 3 WR 1 TE or 1 RB 2 WR 2 TE or 1 WR, 2 RB, 2 TE.
2.1.2 If a manager fails to post a line-up
(thereby creating a DEFAULT line-up) then that team will be awarded an
automatic loss (including applicable conference or division loss) in the
standings. The default match-up will
count as a win for draft order calculation, and the team will pick last with
same record teams despite total points.
2.1.2.1 The team that
plays the DEFAULT team will have to beat (tie counts as a win) a score that is
the rounded average of (1) the league average coming into the week, and (2) the
DEFAULT teams weekly average coming into the week. In the rare event of a week 1 default roster,
the competing team will have to beat the league average.
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SPORTS
FANTASY LEAGUE. Rotisserie Football Rules, Payoffs, and Fees 2000 Edition (c) 2004
R.B.T. No portion of this
document may be copied, sold or distributed without permission of RBT.
2.2
Complete
rosters are due by kickoff, Sunday, of the first game of the weekend. (Exception
below) To avoid problems, turn your
rosters in early!!! In the event you
feel web site issues (or other) prevented you from posting a roster you may
file a grievence.
2.2.1 For weeks
where NFL games are played prior to Sunday (usually Thursday or Saturday), then
teams must submit partial lineups for players playing in those games in order to get credit for those points. The partial lineups must be entered prior to
kickoff of the early games.
2.3 Players are initially eligible to
play at the positions as approved when drafted.
However, if the player legitimately plays at another position during the
season then he may be played at that new position on his SFL team during the
remainder of the season, provided the following apply:
2.3.1 It was an actual change in the NFL teams offensive alignment, as a result of a player change, a
regular position possibility for the player, or otherwise deemed valid by the
commissioner.
2.3.2 Was not just a one-time alignment, or
position played to prevent being removed from the game (i.e. the quarterback
moving to wide-receiver to avoid the NFLs Emergency
Quarterback rule).
2.3.3 He is moved into that position on the
SFL team roster. A player must hold the
slot (position) on his team roster in order for him to be played at that
position during the season.
2.4 DEADBEAT MANAGER RULE: If a team fails to turn in a roster two (2) times during the season, the Manager(s)
shall lose all automatic rights to the ownership of the team and is subject to
league action, as determined by the Commissioner(s) which may include (but is
not limited to): Being replaced by another Manager, Forfeit of any fees paid
for the season, Loss of any claim to any monies won by the team, payment of a
fine to maintain ownership, etc. To
avoid being perceived as a Deadbeat Manager, teams should call in and report
"No change to last week's roster" if they wish to keep the same
roster week-to-week.
2.4.1 A team, which
has collective Manager Points (for the season) of -30 (or below), shall also be
considered a DEADBEAT Manager.
3 TRANSACTIONS/TRADES
3.1 All trades
must be reported to a commissioner (posted on the web site). Any trade made after kickoff of the first
game of the week becomes effective the following week. Commissioner will validate all trades with
either web comment or reporting in league reports.
3.1.1 Transactions made in person at official league functions
(Monday night gathers) take precedence over web postings. These moves will be time-dated when made and
posted after the gatherings this is to encourage attendance at official
functions.
3.2 When an injured reserve player A
becomes active again, the team manager has two weeks from the first
confirmation of the reactivation of A to bring him back onto his roster. Otherwise, player A becomes a pool player and
player B, who was called up to play while A was injured, becomes the regular
roster player.
3.2.1 There shall be a one player per
position limit on reserve status; this shall prevent stockpiling multiple
players. (I.e. player A gets hurt, the
team IRs him and picks up player B. He gets hurt so the team wants to IR player B
and pick up player C. The team must
decide to release either A or B if it wants to acquire player C).
3.3 When a player is dropped from a
roster he may be picked up again that week, at the same draft points, by the
team that dropped him (if the situation on that team allows). Otherwise he is declared to be "ON WAIVERS"
for one calendar week. He may be claimed
to replace any player (including healthy players) by any team at the same draft
points. If more than one team claims the
player, the team with the lowest ranking will receive preference.
3.3.1 Only during the waiver week will the
signing of any player be subject to lowest ranked privilege. If a player completes his waiver week without
being signed, he is considered a pool player (FA) and may be picked up by any
team for an injured or inactive player.
3.3.1.1 After games are completed
of the last week of SFL regular season, waiver pick-up priority shall be by
lottery for non-playoff teams, and by lowest team priority for playoff teams.
3.3.2 A team may pick up more than one waiver
player per week. However, a team only
has lowest-ranking priority for its first waiver pick-up.
3.3.3 After completion of games on week #10,
players picked up off the waiver wire shall be considered a free agent (FA)
pick-up and awarded 5 draft points.
3.3.4 If a player, who was not an eligible
NFL player at the pre-season draft, becomes eligible during the season (comes
out of retirement, signs, etc) then all SFL teams have approximately 48 hours
from the official announcement (ESPN, etc) to make a claim (48 hour window
subject to nearest-midnight). The lowest
ranked team at the time of the players return, who makes a claim, shall be able to pick
up the player as a waiver claim player valued as a 1st round pick of the
current season. After the 48 grace
period claim priority shall be on a first come basis and the player shall be
valued as a free agent waiver claim.
3.4 Transaction fees are as follows:
$20 Roster fee per team per season.
$ 1 For any
trade, no matter how many players involved.
Cost is divided between the two teams involved.
$ 3 To drop an
inactive* player from your roster and replace him with a pool player. (* an
Inactive player is one which has not appeared with a stat for two consecutive
weeks which his team has played.)
$ 3 To drop any player and pick up a player on waivers (up thru
kickoff of week #10).
$ 5 To drop any
player and pick up a player on waivers (after kickoff of week #10).
$ 1 To drop an
injured/non-SFL eligible player and pick up a pool player.
$ 2 To reserve
an injured player and pick up a pool player.
$ 1 To reactivate
a reserved player and drop a replacement player or to drop the reserved player
and keep the replacement player as a regular roster player.
$
5 Grievance fee.
$ 4 To reserve
an injured player and pick up a waiver player (player must still be eligible to
be picked up by the team in accordance with rule 3.3).
$3 Fine for failing to turn in a
line-up (DEFAULT ROSTER). Lowered to a $2 fine if an
effort is made within 24 hours of roster deadline.
3.5 Free transactions from Draft Day
thru kick-off of the first game of the season.
3.6 After games are completed in week
#8, trades will only be allowed between teams adjacent in the standings, within
the same division, and with other same-conference teams in same position of
their division (i.e.
team in 2nd place can trade with 1st and 3rd within their division, and both
other 2nd place teams within their conference in the other divisions.) This is to prevent collaboration between
teams which are "out-of-it" in affecting fair competition during the
final weeks.
3.7 All transaction fees (debts) will be
paid to the commissioner. Payoffs
will be made by the commissioners.
No "transfer of debts" between managers will be allowed. Personal loans, and
any arrangements outside the league business will not alter individual
responsibilities to the league. (i.e. Manager A owes
Manager B $10, so Manager B says "take $10 off my debt and add it to
Manager A's." This will not be
allowed. Handle your private
affairs yourself!!!)
3.8 Once a transaction has been made
(posted to the web site), it takes another transaction to undo it (i.e. A Manager
decides on Monday morning to place player A on IR and
pick-up player B. On Monday afternoon he
changes his mind and wants player C instead of B. It takes another transaction to undo it. The only time a transaction can be altered is
if it was recorded incorrectly by a commissioner or was proven to be invalid.
3.9 All trades during the regular season
must be "eye-for-eye" trades (i.e. QB-QB, RB-RB, QB/RB/OFF -
QB/RB/OFF, etc.)
3.10 You CANNOT trade reserved
players. If you wish to trade a player
on reserve you must activate the player first (dropping his replacement) then
make the trade.
3.11 When activating a reserved player, you
MUST drop the player which was picked-up for the reserved player. In the case where the picked-up player has
been traded away, then you must drop the player that was acquired in the trade
for the replacement player.
3.12 A player must be listed by his team as
having been placed on the IR to qualify him to be reserved in the league. A game status of "doubtful" or
"out" will also qualify for reserve status. Players on the physically unable to perform
list, non-football Injury-Reserve list, etc. shall be allowed to be
reserved.
3.12.1 Contract
holdouts, suspended players, retired players, or absent players (etc) shall not
qualify to be placed on injured reserve.
Fantasy teams shall endure similar hardships that NFL teams do. As long as a player is still officially owned
by an NFL team, and is not on reserve-list status that removes him from his NFL
teams roster count, he is not eligible to be reserved in the SFL.
3.12.1.1 These players shall qualify for inactive
status as per 3.4.
3.12.2 Weekly injury reports are valid until
kick-off of Sundays games for that week.
No new reserve transactions (using game-injury status) will be allowed
until current weekly injury reports are announced by the NFL teams (usually by
Wed/Thur).
Players with unknown injury status on teams going into a BYE week (no
injury report) will not be allowed to be reserved.
3.13 No trade transactions allowed after
games are completed in week#10. Only
inactive player drops and IR replacement transactions will be accepted.
3.14 Respect other managers' wishes on when
and where to call. Please do not harass
other players or either commissioners with unnecessary phone calls. This is a competition, make selections
carefully and do not take bad trades personally.
3.15 ILLEGAL TRADE RULE: The SFL League has ZERO TOLERANCE for bogus side incentives used to complete a
trade. Any Manager involved in a
transaction which is proven to violate this rule shall be removed from the
league immediately. Subject
to the same actions as cited under the "DEADBEAT MANAGER RULE".
3.15.1 Any monetary
incentive (with the exclusion of the transaction fees) offered shall be
considered illegal at all times. This
includes the payment of roster fees.
3.15.2 Offers of services (washing car, cleaning
garage, etc) shall be considered illegal at all times.
3.15.3 Trading of Draft Picks shall be allowed
only during the Winter season negotiations or
Pre-Season transactions. Draft Picks
shall not be negotiated or traded during the regular season.
3.15.3.1 Exception: Trading of Draft picks may be discussed
during the regular season only after the seasons trading deadline has
passed. At no time during the regular
season will discussion of draft picks be allowed while immediate player
exchanges are still possible.
3.15.4 Trades which demonstrate a collusion between teams shall be considered illegal at all
times.
3.15.5 No trade shall be made with future
considerations as part of the trade (i.e. player to be named later, a return
trade at a later week, trade contingent on player performance, etc).
3.16 Collusion. (Websters definition): A
secret agreement between two or more persons for a deceitful or fraudulent
purpose.
3.16.1 Examples of
collusion include but are not limited to:
3.16.1.1 Managers joining forces to stock a team
with talent to create a "superteam".
3.16.1.2 Conveniency
trades for the purpose of defeating a specific opponent.
3.16.1.3 Paying other teams debts to prevent
penalties.
3.16.1.4 Blacklisting a team from trades.
3.16.1.5 Turning in a line-up for another team (to
prevent a default roster). This does not
include legitimately relaying a roster for another manager. This only means a manager can not cover for
another manager.
3.16.2 Examples of acts that are not collusion:
3.16.2.1 Sharing of advice
such as: roster selection, trades decisions or free-agent pick-ups.
3.16.2.2 Warning/reminding other managers of
injured/released players, off weeks, league debts, (etc).
3.16.3 In essence, exchange of information in
not collusion, but certain exchanges of talent are collusionable.
4 OFFICIAL SCOREKEEPING/POINTS
4.1 Commissioner
will use statistics provided through a reliable stats service (currently
STATSWORLD). This service shall use
official NFL statistics (through Elias Sports Bureau) as the source for its
information. Weekly results become
official on noon, Sunday, following the previous weeks play.
4.2 Any money owed in excess of $10 will
count as -1 point per $1 (.50 rounded up) as long as the debt is left
unpaid. Money must be cash or check and
in hand of the commissioner by close of the last game of the weekend (usually
Monday Night football). Mailed checks
must arrive no later than Monday to count.
Postal delays, however unfortunate, are not an excuse. Holidays do not provide cushion. In the case of bad or returned checks,
negative points will be applied retroactively and any applicable banking fees
will be applied. (i.e. A team writes a check for $15
to clear a $12 league debt. Two weeks
later the bank returns the check unpaid.
A -12 point penalty is immediately assessed to all affected
games. NO QUESTIONS ASKED! NO BARGAINING!)
4.2.2 Examples of Manager
Points calculation:
$ 10 (or greater) positive balance = 1 point
$ 10 debt up to $9.99 credit = 0 points
$ 10.01 debt = -10 points
$ 10.50 debt (rounded) = -11 points
$ 20.50 debt = -21 points (etc.)
4.3 Point System is found in Appendix A.
5 TEAM
RANKING/PLAYOFF SELECTION
5.1 Teams will
compete in weekly match-ups. The team
whose roster players score most will win the match-up.
5.2 In the event of a tie between
non-default starting line-ups in a regular season game, position-by-position
comparison (excluding manager Points) of line-ups shall be used to decide the
winner (i.e. QB compared to QB, WR/RB combinations compared, etc). The team winning the most positions shall be
determined the winner. In the event the
teams are still tied (positions compared score the same) then the Manager Point
category shall be the 1st tie-breaker.
In the event the Manager Points are the same, the match-up shall be
recorded as a tie.
5.2.1 In a post season game, if the
position-by position comparison, and manager point comparison still results in
a tie, then non-starter (or bench) player points shall be calculated to break
the tie.
5.2.1.1 If both teams
are still tied, then a coin-flip will determine the winner.
5.2.1.1.1 Exception shall be
allowed in the Super Bowl Game. If
mutually agreed to by the two teams, they may elect to share the
Championship, play again during week #17, or settle the match-up in a different
(agreed by both) manner.
5.3 Team ranking within each division
shall be determined by (in order):
5.3.1 Overall record.
5.3.2 Head-to-head record.
5.3.3 Division record.
5.3.4 Conference record.
5.3.5 Total overall points.
5.3.6 Total division points.
5.3.7 Total conference points.
5.3.8 Best points head-to-head.
5.3.9 Coin-flip.
5.4 The four division leaders and two
wildcard teams shall qualify for the playoffs.
5.4.1 The top division
winner in each conference shall have a BYE during the first round of the
playoffs. The second-best division
winner and the division wild-card from each conference shall play in a 1st
Round Divisional Playoff game during the first week of the playoffs. The winner of these two Wild-Card games shall
play their top Division team in their respective Conference Championship game
during the second week of playoffs. The
Conference Championship game winners shall meet in a Super Bowl during the last
week of playoffs. SEE APPENDIX C.
5.4.1.1 Tie
breaker to determine top conference finisher and top second place team (for
wildcard) shall be, in order: Overall record, Head-to-head results, Best
Overall points, most points allowed, coin flip.
5.5 Playoff payout will be as shown in
APPENDIX C.
5.5.1 The First Place winner will receive the
Super Bowl trophy with the team's name added to the engraved list of
champions. The winning owner will be
allowed to keep the trophy and display it until the following season.
5.5.1.1 The winning manager will return the trophy
to the Commissioners Office during the first week of December, so as to allow
engraving time prior to the next championship.
5.5.1.2 Losing, leaving town without returning, or
causing damage necessitating replacement, of the championship trophy will cause
for a $70 replacement fee assessed to the present holder of the trophy. A $70 deposit will be retained from the
championship earnings until the trophy is returned to the Commissioners Office
as per 5.5.1.1.
5.5.1.3
The reigning champion is required to
bring the Super Bowl Trophy (Rudy) to all official league functions. This includes, but is not limited to, Rules
Meetings, LJC Rulings, Drafts and End-of-Year party. Failure to due so will result in penalty.
6 WINTER/PRE-SEASON
RULES
6.1 First
round draft pick order for the following season shall be based on a league
comparison of last-place to first-place teams with the comparing factor being
worst record-best points to best record-lowest points for picks #1-10 (See DEFAULT TEAM provisions in Section 2). Picks #11 - 12 shall be the lower &
higher (see 6.1.1), respectively, of the Wild Card game losers (respectively). Picks #13 & 14 shall be the lower &
higher of the Conference Championship game losers. Pick #15 shall be the Super Bowl loser. The last 1st round pick (pick #16) shall be
the Super Bowl winner.
6.1.1 Higher/lower shall be determined by
better points produced during their elimination game. If both losing teams post the same points
then team points for following weeks will be compared until there is a
difference (up to/including week #16).
Final tie-breaker shall be by coin-flip.
6.2 Winter trading. $1 per trade no matter how many players
involved. Roster position quotas do
not have to be maintained.
6.2.1 Rosters shall be frozen from the Final
Weekend of SFL play until the RULES MEETING of the following year. Any prospective trades or agreements made
during this freeze shall be made with the understanding that they shall not be
recorded until after the RULES MEETING.
Therefore any events, rule changes, Management changes, Expansion Draft
impacts, or the like, which occur at the RULES MEETING may upset the
realization of those prospective transactions.
6.3 Managers may protect/reserve up to
30 Draft Points worth of players from being thrown into the following season's
draft. Draft points are assigned as
follows (for a given year):
Round DP
Value
1,2 10
3,4 9
5,6 8
7,8 7
9,10,11 6
FA 5
12 4
13 3
14 2
15, 16, 17 1
Draft points follow players through trades. A pool player
picked up during the season is assumed 5 draft points.
6.4 Protecting players for consecutive
years. Players may be protected once
since draft or pick-up at Draft pick or FA point level. Additional years on
protected status increases their points for protection by 3 for every
year. (No cap)
6.4.1 This includes if he is traded. The only way a player can "start over
with a new protection point level" is if he is dropped and picked up a
week later by a different team as a FA, or is left unprotected and picked up in
a draft.
6.5 Player position eligibility is valid
only for the current year. Eligibility
for the start of the following year will be at the professional opening day
roster position.
* i.e.
Keith Byars became eligible for both TE and RB in 92.
* In 93 he is listed on the opening
day roster as a RB.
* 92's eligibility at TE will not
carry over to next year, even if he is presently at TE on his current
rotisserie team.
7 COMMISSIONER/LEAGUE
JUDICIARY COMMITTEE (LJC) RESPONSIBILITIES/AUTHORITY/DECISIONS
7.1 The
Commissioner is not responsible to keep track of your player's off weeks and
injuries.
7.1.1 The SFL is a self-policing league in
ensuring accuracy of points, transactions, and league matters. The Commissioner shall step in to make
decisions when necessary. Commissioner
decisions can be appealed to the League Judiciary Committee. All managements are encouraged to review
point totals, transactions, league accounts, etc., for accuracy.
7.2 In the event a situation arises
which is not specifically covered by the rules, Commissioner decision
will prevail. All Commissioner decisions will be made in reference to fairness for the
entire league, and consistent with realism to professional team management.
7.3 If a manager has a grievance with a
commissioner's decision or point total, he may file a grievance/protest (fee is
$5) within a week from the questionable incident. The matter will then be settled at the next
available time when the League Judiciary Committee can meet and discuss
the situation. The matter will be brought
to a vote. If the grievance passes then
the $5 fee will be refunded, else it will be added to the purse.
7.3.1 League Judiciary Committee votes will
not be taken by a phone poll. This
is to prevent individuals from pressuring votes from committee members. In the event protest passes, be aware past
week(s) point total(s) and outcome(s) may be affected. A separate protest must be issued per
incident.
7.3.2 A majority vote among the committee
members shall be required to reach a decision.
Vote tallies that result in a tie will be determined by a vote by the
Commissioner. Only one vote will be
taken per matter. All discussion and
"statements of case" will be made prior to the vote.
7.3.2.1 All League
Judiciary Committee votes shall be open ballot.
7.3.2.2 League Judiciary Committee meetings shall
be open to the league owners. Owners
(who are not also committee members) shall have an opportunity to address each
issue but shall not vote.
7.3.3 There must be 100% attendance of the
LJC members (with the elected alternates allowed to stand in for no more than
one (1) LJC member, and from his own conference) in order for the vote to be
valid.
7.3.4 The League Judiciary Committee may
vote to waive the grievance fee in difference to their decision on an
appealed matter.
7.4 The League Judiciary Committee shall
not replace the owners vote at the annual RULES MEETING.
8 TERMS/JARGON
8.1 ACTIVE
ROSTER (Sometimes
just "roster") A selection of 9 players at each of the eligible
positions chosen to compete for record score.
COMMISSIONER Individual responsible
for recording official scores and collecting/paying fees. Also charged with
ensuring all rules are enforced fairly.
IN-ACTIVE PLAYER Any player who has not shown
stats for two consecutive games which his team has competed and he wasn't
injured or absent.
IN-ACTIVE
ROSTER The remaining
players from a given team which were not selected to compete for a given
match-up.
MANAGER Person
responsible for the management of the team. Decides roster
selections, trades and is responsible to replace injured/inactive players.
OWNER Financially
responsible for the team.
POOL PLAYER A NFL player who is
not claimed by an SFL team and has cleared his waiver week (if necessary).
CONFERENCE
DIVISION A portion of the Blood
or Guts Conference. These divisions are set by the previous
year's finish.
ROSTER DEADLINE Latest time allowed to record
an ACTIVE ROSTER for a given weeks match-up.
Usually kick-off of the first game of the weekend.
TEAM One
of 18 sets of players collected from real NFL rosters to compete in fantasy
match-ups. A complete team consists of 2
QB, 4 WR, 3 RB, 2 TE, 2 K, 1 OFF, 1 DEF.
WAIVERS A one-week
status a player is put on after being released from a team.
9 APPENDIX
A - POINT SYSTEM
9.1 PASSING, RUSHING, AND RECEIVING POINTS
APPLY TO INDIVIDUAL PLAYERS REGARDLESS OF POSITION.
9.1.1 If a player
rushes, receives, or passes for negative yardage, then negative points will
apply. (i.e. a receiver rushes 3 times for -10 yards.
he will receive -8 points)"
9.2 PASSING
1 POINT FOR EVERY 10 YARDS PASSING
2 POINTS FOR EVERY COMPLETION
5 POINTS FOR EVERY
-2 POINTS FOR EVERY INCOMPLETE PASS
-5 POINTS FOR EVERY INTERCEPTION
9.3 RUSHING
1 POINT FOR EVERY 2 YARDS RUSHING
-1 POINT FOR EVERY CARRY
5 POINTS FOR A RUSHING TOUCHDOWN
9.4 RECEIVING
1 POINT FOR EVERY 5 YARDS RECEIVING
3 POINTS FOR EVERY RECEPTION
5 POINTS FOR EVERY TOUCHDOWN
9.5 FG KICKING (Anything not
CLEARLY showing a failed 2-point conversion will be considered a fail PAT. Including (but not exclusive): bad snap, kick
blocked, kicked failed, fumbled snap, PAT failed, kicker tackled, etc)
2 POINTS FOR EVERY POINT-AFTER-TOUCHDOWN
-15 POINTS FOR A MISSED POINT-AFTER-TOUCHDOWN
3 POINTS FOR EVERY FIELD GOAL 0-29 YARDS
6 POINTS FOR EVERY FIELD GOAL 30-39 YARDS
12 POINTS FOR EVERY FIELD GOAL 40-49 YARDS
24 POINTS FOR EVERY FIELD GOAL 50-59 YARDS
30 POINTS FOR EVERY FIELD GOAL 60 YARDS AND OVER
-15 FOR A MISSED FIELD GOAL UNDER 20 YARDS
-10 FOR A MISSED FIELD GOAL 20-29 YARDS
-5 FOR A MISSED FIELD GOAL 30-39 YARDS
9.6 OFFENSIVE LINE
10% (rounded) OF RUSHING YARDAGE
10 POINT BASE THEN -3 POINTS FOR EVERY SACK ALLOWED
2 POINTS FOR EVERY FUMBLE SAVED
-3 POINTS FOR ALLOWING A BLOCKED PAT OR BLOCKED FIELD GOAL
ATTEMPT
4 POINTS FOR EVERY SUCCESSFUL 2-POINT CONVERSION
-4 POINTS FOR A FAILED 2-POINT CONVERSION
9.7 DEFENSE
3 POINTS FOR EACH TAKEAWAY (FUMBLE RECOVERY/INTERCEPTION)
4 POINTS FOR EVERY SACK
5 POINTS FOR EVERY SAFETY/TD (including Blocked Field Goal Return)
9.8 MANAGER
POINTS (See also Section 4)
-1 POINT/$1 OWED TO LEAGUE FOR A LEAGUE DEBT IN EXCESS OF
$10.
0 POINTS FOR LEAGUE DEBT UNDER (AND INCLUDING) $10 OR A CREDIT UP TO (BUT NOT INCLUDING $10).
+1 POINT FOR MAINTAINING A $10 (OR ABOVE) CREDIT WITH THE
LEAGUE.
+1 POINT FOR TURNING IN A ROSTER
(NON-DEFAULT ROSTER).
-4 POINTS FOR FAILING TO TURN IN
A ROSTER (DEFAULT ROSTER).
9.9 5 POINTS IF YOUR PLAYER IS IDENTIFIED
FOR A TOUCHDOWN ON A KICKOFF RETURN, PUNT RETURN, FUMBLE RETURN, INTERCEPTION
RETURN, ETC - PLAYER ONLY
9.10
2 POINTS IF YOUR PLAYER IS IDENTIFIED
FOR A 2-POINT COVERSION PASS, RECEPTION, FUMBLE RECOVERY AND/OR RUN.
Appendix B
Schedules
SFL 2004 Season Schedule 16 Team Schedule
BLOOD CONFERENCE NOR
DAR Dark Lemmings SWO
Swollen Head
S&W Spit & Wiggly EXC Excalibur
CRA Crack Addicts MCA
McAdams Family
EAS Easy Beavers PUR
Purple Helmets
WIL Wilsons Jockstraps PUN
Punishers
AND Andys Kids VAN
Vanilla Gorillas
WEE Weekend Warriors
WK 1 Grudgematch
Opponent selected at Draft.
Conference/Divisions
match-ups count as such.
WK 2 (NCF) DAR
SWO
EAS PUR WIL
PUN AND VAN WEE RIV
WK 3 (NCF) DAR
PUR
EAS SWO WIL
GCE AND EXC WEE MCA
WK 4 (CON) DAR
WEE
SWO RIV GCE
PUR EXC PUN MCA VAN
WK 5 (CON) DAR
AND
SWO VAN GCE
RIV EXC PUR MCA PUN
WK 6 (DIV) DAR
CRA
SWO MCA GCE
EXC PUR RIV PUN VAN
WK 7 (DIV) DAR
S&W
SWO EXC GCE
MCA PUR VAN PUN RIV
WK 8 (DIV) DAR
SWO GCE EXC
MCA PUR PUN VAN RIV
WK 9 (CON) DAR
WIL
SWO PUN GCE
VAN EXC RIV MCA PUR
WK 10 (CON) DAR
EAS
SWO PUR GCE
PUN EXC VAN MCA RIV
WK 11 (DIV) DAR
CRA
SWO MCA GCE
EXC PUR RIV PUN VAN
WK 12 (DIV) DAR
S&W
SWO EXC GCE
MCA PUR VAN PUN RIV
WK 13 (DIV) DAR
SWO GCE EXC
MCA PUR PUN VAN RIV
WK 14 BYE WEEK for top Blood Division and top
Guts Division Champion
WILDCARD game between WC (Best 2nd plc div)
and
WK 15 Blood Conference Playoff Game Guts Conference Playoff Game
WK 16 SFL Super Bowl XIII
WK 17 All Star Managers Challenge
SFL STANDARD 18-TEAM SCHEDULE - 2 CONFERENCES W/3 DIV EACH
BOLD TYPE indicates Intra-division
game ITALIC TYPE indicates
Inter-divisional game STANDARD
TYPE indicates Inter-conference game
Guts North Guts Central Guts South Blood North Blood Central Blood South
GN1 GC1 GS1 BN1 BC1 BS1
GN2 GC2 GS2 BN2 BC2 BS2
GN3 GC3 GS3 BN3 BC3 BS3
WK1 BN1 - GN1 BC1
- GC1 BS1 - GS1 BN2 - GN2 BC2 - GC2 BS2
- GS2 BN3 - GN3 BC3 - GC3 BS3 - GS3
WK 2 BN2
- BN3 BC1 - BS2 GN1 - GS2 GC2 - GC3 BC2 - BS3 GN2
- GS3 BN1 - GC1 BC3
- BS1 GN3 - GS1
WK 3 BN1
- BC3 BS1 - BS3 GC1 - GS3 BN2 - BC1 GN1 - GN3 GC2 - GS1 BN3 - BC2 BS2 - GN2 GC3 - GS2
WK 4 BN1
- BS1 BC1 - BC2 GN1 - GC1 BN2 - BS2 GS1 - GS2 GN2 - GC2 BN3 - BS3 BC3 - GS3 GN3 - GC3
WK 5 BN1
- BC2 BS2 - BS3 GC1 - GS2 BN2 - BC3 GN2 - GN3 GC2 - GS3 BN3 - BC1 BS1 - GN1 GC3 - GS1
WK 6 BN1
- BS3 BC1 - BC3 GN1 - GC3 BN2 - BS1 GS1 - GS3 GN2 - GC1 BN3 - BS2 BC2 - GS2 GN3 - GC2
WK 7 BN1
- BN2 BC1 - BS1 GN1 - GS1 GC1 - GC2 BC2 - BS2 GN2
- GS2 BN3 - GC3 BC3
- BS3 GN3 - GS3
WK 8 BN1
- BC1 BS1 - BS2 GC1 - GS1 BN2 - BC2 GN1 - GN2 GC2 - GS2 BN3
- BC3 BS3 - GN3 GC3 - GS3
WK 9 BN1
- BS2 BC2 - BC3 GN1 - GC2 BN2 - BS3 GS2 - GS3 GN2 - GC3 BN3 - BS1 BC1 - GS1 GN3 - GC1
WK 10 BN1 -
BN3 BC1 - BS3 GN1 - GS3 GC1 - GC3 BC2 - BS1 GN2
- GS1 BN2 - GC2 BC3
- BS2 GN3 - GS2
WK 11 BN1 -
BN2 BC1 - BC2 BS1 - BS2 GN1 - GN2 GC1 - GC2 GS1
- GS2 BN3 - GS3 BC3 - GN3 BS3 - GC3
WK 12 BN1 -
BN3 BC1 - BC3 BS1 - BS3 GN1 - GN3 GC1
- GC3 GS1 - GS3 BN2 - GS2 BC2 - GN2 BS2
- GC2
WK 13 BN2 -
BN3 BC2 - BC3 BS2 - BS3 GN2 - GN3 GC2
- GC3 GS2 - GS3 BN1 - GS1 BC1 - GN1 BS1
- GC1
WK 14 GUTS
DIVISION CHAMPS PLAY PLAYOFF GAME BLOOD
DIVISION CHAMPS PLAY PLAYOFF GAME
WK 15 GUTS
CONFERENCE CHAMPIONSHIP GAME BLOOD CONFERENCE CHAMPIONSHIP
GAME
WK 16 SUPER
BOWL ##
WK 17 ALL-STAR MANAGER=S CHALLENGE
APPENDIX
C (PAYOUT SYSTEM)
All
monies collected from roster fees, transaction fees, and fines shall be paid back
to the teams which qualify for the following payouts. No portion of the league purse shall be kept
as handling fees, bookkeeping fees, or commissioner fees.
5%
To Blood
Conference 1st Round Playoff Game loser.
5%
To Guts
Conference 1st Round Playoff Game loser.
10.0% To the Blood Conference
Championship Game loser.
10.0% To the Guts Conference Chmapionship Game loser.
50% To the Super Bowl
winner.
20.0% To the Super Bowl loser.
NOTE: Payouts do not occur until after the season.